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Thinking about tracking/hunting

 
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Nightwind



Joined: 21 Apr 2007
Posts: 17

PostPosted: Sun Mar 02, 2008 11:16 pm    Post subject: Thinking about tracking/hunting Reply with quote

I don't see so much as a thread talking about it, so I'm going to start typing my thoughts here.

In most cases it's a skill that can fail, and also sometimes give a false positive.

So you both have to be ready for it to give the failure message, the no target to track message, and double check the result.

I'm thinking of an alias that reads the input back in, and then does it again, reporting a fail to you if the direction is not a match, and moves you if it IS a match. A select case for each possible direction on your mud is a starting place. I'm sure there's a number of ways to do it, neat or crude, but I'm going to try 'brute force' and 'stupidity' rather then cute tricks.

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