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2.04 bugs

 
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Lextasy
Site Admin


Joined: 25 Dec 2005
Posts: 57

PostPosted: Mon Jun 19, 2006 1:42 am    Post subject: 2.04 bugs Reply with quote

1) Color codes get truncated from // to / on SlothMUD when you do an update from 1.13 and possible others.
2) Ansi color is toggled off
3)#session doesnt seem to be working

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Last edited by Lextasy on Sun Oct 11, 2009 6:04 pm; edited 1 time in total
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william
Site Admin


Joined: 07 Dec 2003
Posts: 539

PostPosted: Sat Sep 02, 2006 1:30 pm    Post subject: Reply with quote

The #session command seems ok to me - but it is very picky about the spelling and case sensitivity of the mud - it has to be exactly as shown in the address book.

Here's an example

#sess {Sloth} {SlothMud III}

works

#sess {Sloth} {slothMud III}

doesn't.

regards

William
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william
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Joined: 07 Dec 2003
Posts: 539

PostPosted: Sat Sep 02, 2006 1:41 pm    Post subject: Reply with quote

1) Color codes get truncated from // to / on SlothMUD when you do an update from 1.13 and possible others.

v1.x treated a \ in a script file as a normal character and passed it straight through to the script code. v.2x treats \ as an escape character, and requires a double \\ to get the same effect. Therefore any v1.x scripts that contain a \ will need to be fixed before being used in v2.x.

Unfortunately I can't see a way of fixing this in the code. It's an incompatibility between v1.x and v2.x scripts that I didn't spot at the time - sorry about this.

The best advice I can give is to open the script file in Notepad just before upgrading, to do a search-and-replace of \ with \\.
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